Written by pikaby
'Imitation is the sincerest form of flattery'. This seems to be Sega's mantra when it comes to developing new games for the Wii. Some of their big releases has seen them take out more than just a page off of ideas from other games from other publishers. The examples I'll show below may be multiplatform too.
Both No More Heroes and Madworld have 'killers' that you have to go up against for the sake of story progression, and there's a ranking system in both games too. Now for the controls. Both games use the A button and B button for attacking. In Madworld, you use both to use your weapon(a chainsaw and other pickups) and your fists. In Heroes, both are ALSO used for a weapon(beam katana) and your fists. And both control schemes involve, to some degree, swinging the Wiimote to attack. Both games have outlandish 'finishing moves' that you can perform with both your weapon on hand and your physical strength(though the ones in Madworld are way more brutal, and more blood is spilt).
Sonic & Sega All-Stars Racing
Just like Mario Kart Wii, All-Stars Racing lets you do tricks and flips in the air. Just like Mario Kart Wii, it lets you race with your Miis(below picture belongs to IGN).
Sonic the Hedgehog 4
Oh yeah, Sega did make some original games of its own on the Wii right? Nights: Journey of Dreams, House of the Dead: Overkill(this game is lucky it wasn't released right after Resident Evil: Umbrella Chronicles), Sega Superstars Tennis(Mario Tennis could be argued here too). But none of them did particularly well either.