Tuesday, March 23, 2010

Zelda Wii might use Vitality Sensor?

Written by pikaby

Quoted from Shigeru Miyamoto:
“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”
– Shigeru Miyamoto
Gee, I appreciate innovation, but again, I don't see how the Vitality Sensor can help. If the game works out exactly like what Miyamoto said, the Vitality Sensor would be COMPULSORY to play the game. And that doesn't sound good (unless of course the sensor came bundled together with Zelda Wii). Hopefully there's some way we can play without the use of the sensor.

Or, what if we removed our finger, by accident or otherwise, from the sensor while we are playing? And where does the sensor attach to, with the Motion Plus and Nunchuk attached to the Wiimote's sole accessory slot?

Compulsory Motion Plus is less of a problem nowadays, with Wii Sports Resort and all, so I'm not going to delve into that.

Opinions? Forum topic on the matter, here.
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1 comment:

  1. Oh great.
    I always get freaked out when monsters pop out at me, or a boss battle is tough. They want to make the monsters harder when I'm scared? >:

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